All _Articles

Itch.io and the One-Dollar-Game

How Distribution Platforms Affect the Ontology of (Games as) a Medium

The article at hand investigates the formal and media ontological implications of digital distribution by analyzing how the independent game publishing platform Itch.io facilitated and shaped ‘the one-dollar game’ as a product category and emergent form of cultural expression. Distribution has been an important but mostly overlooked aspect of the “media identity” [1] of (digital) games from the beginning. In the early days, playing and (re-)writing games were […]

Programming a Public Mediascape

Distribution and the Japanese Motion Pictures Experience

Virtually every scholarly work that centers on media distribution states the marginality of distribution studies. Even Alisa Perren, who argues that this marginality is simply a matter of different definitions of “distribution,” would agree that much more scholarly attention has been given to reception, production, and exhibition. In recent years much progress has been made, and scholars now have a small yet growing body of scholarly literature on the subject. […]

Travelling Media Structures

Adaptation and Demarcation in China's Public SARS Discourse

The flow of communication structures across various media formats can be traced back to the printing press culture of early modern Europe, where three distinct media features appeared: disagreement, sensationalism, and self-reference. These features continue to characterize health communication in today’s online media (Bogen 2011; 2013). This study investigates whether these media structures also characterize contemporary health communication in non-Western countries like China, which are undergoing a modernization process. […]

To Copy, To Impress, To Distribute

The Start of European Printing

In order to distribute our thoughts and feelings, we must make intelligible and distributable copies of them. From approximately 1375 to 1450, certain Europeans started fully mechanized replication of texts and images, based on predecessor “smaller” technologies. What they started became the most powerful means for the distribution, storage, and retrieval of knowledge in history, up until the invention of digital means […]

A Coordinated Europeanization of the Comics Industry through Distribution

The Politics of the Global Journey of Astérix and Tintin through the Strategic Distribution of their Magazines and Contents in the 1960s

The 1960s was a period of great change for the comics industry throughout the world. Before this era, distribution networks had mostly been limited to national scale, and leaned upon American imports. Comics were also primarily distributed through magazines. The 1930s and 1940s saw an influx of American titles onto the European market, especially after the Marshall Plan granted financial aid from the USA to European nations with a clause to allow American cultural products […]